GURPS Special Forces

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Session 02 - Terra-ble First Impressions

Narrative Recap

The C-130 touched down at the Voss Campus as the Arizona sun dipped below the horizon, the stasis chamber humming steadily in the cargo bay behind a team that had already grown accustomed to impossibility. Dr. Jones, the flight physician tasked with monitoring their prisoner’s vitals, had been less than inspiring — Sammy and Ronnie noticed the white powder on his workstation long before Guy confirmed it was cocaine. But the prisoner stayed unconscious, the chamber stayed stable, and the flight stayed uneventful. Some victories are won by doing nothing.

Voss was waiting in the conference room, tired but composed. Guy delivered the debrief at his usual rapid-fire pace — the hike, the sentries, the garbled Arabic radio response, the flying carpets screaming across the desert sky. Ronnie confirmed that their target had shrugged off tranquiliser darts and only went down when the gas hit, with a rifle butt to the back of the skull for insurance. Then Guy produced a small button he had been given — supposedly a device to summon or control Jenkins in some way — and placed it on the table. Ronnie, never one to leave a button unslapped, immediately activated it. Instead of summoning anyone, the device began playing slow, smooth jazz. The room dissolved into laughter. Even Jenkins cracked a grin before dismissing the team to report to R&D after breakfast.

The mess hall that evening was a study in contrasts between men who had been living on field rations and a kitchen that wasn’t ready for them. Guy and Ronnie descended on the bar and food line with the enthusiasm of the recently starved, demanding everything from pizza and fries with gravy to a steak that wasn’t on the menu. Ronnie’s requests for sausage rolls and scotch eggs were met with polite confusion by Pauly, the bartender, who dutifully added them to a growing list of special requests. Terry Muñoz, a nervous young cook with grease burns on his forearms and a habit of calling everyone “Sergeant,” scrambled to keep up. The group settled in with their drinks — Molson for Ronnie, a seven and seven for Guy — and spent the evening in the kind of easy, sharp-tongued camaraderie that only soldiers who had just survived something genuinely dangerous could manage.

Morning came early. Ronnie was up before dawn, running the perimeter and working through his calisthenics with the grim efficiency of a man who treated his body like a weapon that needed constant maintenance. Guy discovered the base’s Obstacle Course and ran it several times before showering and heading to the mess. Sammy, meanwhile, had spotted a woman on the base who caught his eye in a way that made him forget entirely about his scheduled appointment with R&D. Her name was Brittany, and she was fast — impossibly fast. She and Sammy ran the obstacle course together in an impromptu race: log walks, wall climbs, wire crawls, cargo net ascents. Brittany led through most of it with an ease that suggested she had done this kind of thing many times before. She crossed the finish line first and waited for him with a smile and a wink. Sammy was supposed to be somewhere else entirely.

Guy and Ronnie had already made their way through the base’s layered security and down to R&D Level -1, where Voss was waiting alongside the lead scientist and a team of researchers. Four power suits hung on the wall — enormous, seven-foot-tall exoskeletons of plated armour that looked somewhere between a special forces operative and a medieval knight, with one noticeably smaller than the rest. Ronnie immediately found a scientist with a coffee mug and began slowly, deliberately pushing it toward the edge of the desk with one finger, maintaining unbroken eye contact until the man snatched it away. Guy, characteristically, went straight for the technical manual and began reading.

The suits were extraordinary pieces of engineering. Powered by backpack-mounted energy cells good for eighteen hours of use, they offered significant protection and dramatically enhanced the physical capabilities of the wearer. Guy tested the communication link between suits, Sammy brought up the targeting system and painted a scientist in the room, and Ronnie demonstrated the suit’s strength by punching Sammy’s unoccupied suit across the room and ripping an office divider clean in half, sending sticky notes flying in every direction. When Sammy finally arrived — several minutes late and slightly out of breath — Voss greeted him with pointed politeness and directed him to the remaining suit. Ronnie, still in his armour, walked over to Sammy’s suit and gave it a solid kick, sending it skidding a dozen feet across the floor. Sammy caught it by the foot just before it got away entirely.

The Obstacle Course became their proving ground. Ronnie and Guy went first, racing through with the competitive intensity of two men who would never admit they were competing. Ronnie’s suit gave him a slight edge in raw power — he seal-hopped through the wire crawl on his knuckles, climbed the thirty-foot rope, and rang the bell at the top. Then he used the suit’s enhanced strength to rip the bell clean off its mount, dangling one-handed from the rope while holding it out like a trophy. Guy, not to be outdone, reached the top shortly after and simply let go, dropping thirty feet to land in a superhero crouch while the suit’s systems absorbed the impact at the cost of a significant chunk of its power reserves. Sammy ran a second heat against Brittany, who had apparently decided to see how the new hardware performed. She was faster than him through most of the course, but Sammy used the suit’s enhanced jumping to close the gap on the cargo net, and they reached the top of the rope at the same time. She gave the bell a hit with her palm. Ding. Then she slid back down with a grin.

Suit customisation requests followed. Guy had already been sketching in his notebook — small disc-shaped Limpet Mines that could be loaded into the suit’s arm and fired on command, set to detonate on timers or by movement. Sammy requested Rocket Boots and a retractable blade with an electromagnetic charge system in both hands. Ronnie, with the enthusiasm of a man who had been waiting his whole life for this conversation, requested dual-linked storm chain guns mounted on both arms and retractable forearm blades. A Language Translator was added to every suit as an afterthought. Ronnie also requested a Thermo-Optic Chameleon Surface — an electro-optical layer that adapted his suit’s colouration and thermal signature to the surroundings — and the scientists delivered it successfully. He pushed further, asking for advanced targeting software at Tech Level 10, but that proved beyond the R&D team’s current capabilities and the attempt failed. Sammy, meanwhile, went bigger: he asked for full Invisibility Surface on his suit, and the scientists pulled it off — a TL10 system that rendered him effectively invisible to the naked eye, a significant leap beyond mere camouflage. Guy’s attempt to add a microbot surveillance swarm to his own suit fell short — the technology was beyond current resources, though the scientists promised to try again if more fragment material became available.

Dinner brought unexpected business. A scientist named Xander from the R&D department approached Ronnie’s table, sent by Eric — the mess hall cook Ronnie had befriended in Session 01 about a food-selling side hustle. After dinner, the two stepped outside, and Xander produced a foil-wrapped object about the size of a baked potato — a shielded meteorite fragment, drained of its energy but still rare and valuable enough to fund serious research. Ronnie negotiated the price down from ten thousand dollars to a seven percent cut of whatever he could get for it. Meanwhile, Sammy had been making better use of his evening — he struck up a conversation with three nurses at a nearby table, and one of them, Mary Jane, stayed long after her friends left, drawn in by his military stories. She gave him her number.

That night, there was a knock at Sammy’s door. It was Brittany. She said she had seen him talking to the nurse and had felt a little jealous. Sammy let her in and poured her a drink. She took a sip, set it down, stood up, and clapped once. There were two of her. She clapped again. There were four. Four identical women standing in his room, looking at him with the same smile. Sammy stared and said nothing for a long moment. The evening ended there, at least as far as anyone else was concerned, and Brittany was gone before morning.

The next day brought a level of the facility none of them had seen before. Voss led the fully suited team down to R&D Level -2 — a restricted floor accessible only through him — where a circular, wavy arch dominated the centre of the room, its surface shimmering like heat rising off desert asphalt. He explained that the portal had been constructed using the meteor fragments and that it linked, for reasons no one fully understood, to a planet the research team had designated Terra. A previous recon team had gone through a month ago without powered suits and had never come back. Voss wanted to know what was on the other side, and he believed the party’s new equipment gave them a fighting chance.

Guy stepped through briefly to confirm the portal was two-way, took a look at the blasted, dead landscape, and stepped back. The sky was overcast, the ground cracked and dry, two suns of different sizes hanging in the haze above. The atmosphere was breathable but thin on oxygen, which the suits handled without difficulty. The team set a six-hour turnaround, confirmed their suit systems were functioning, and began jogging north in the direction the previous team had gone.

About half an hour in, Guy spotted a three-foot hole in the side of a hill. Sammy activated his suit’s invisibility and crawled inside while Guy attached a concussion limpet mine to the entrance as insurance. The tunnel angled downward for thirty yards before opening into a dome-shaped underground chamber, and in the centre of that chamber was a Terran Insectoid — a chitinous creature the size of a small car, cold-blooded and very much alive, gnawing on what appeared to be a human femur. Sammy scanned it, fed the data back, and the team made the collective decision to retreat and continue the mission rather than engage something that almost certainly had friends nearby.

They found the fatigues about an hour further north — torn, bloodstained, bearing the name Hernandez. The density of the three-foot holes in the ground had been increasing steadily, and the suit sensors were picking up a drained meteorite fragment somewhere ahead. Ronnie pocketed the fatigues without ceremony.

The ruined city appeared after another half hour of travel, a sprawl of crumbling concrete and exposed steel beams stretching across the plain below. The team swept it methodically — building by building, floor by floor — finding three-legged furniture, strange three-wheeled vehicles with yoke controls, plastic bottles, and destroyed circuit boards. Guy’s analysis suggested the city had been attacked by conventional weapons roughly a century ago and then simply left to decay. At the city’s centre stood a statue of a three-eyed, three-armed, three-legged humanoid holding something like a sword above its head, with an inscription at its base in a language none of them recognised. The suit sensors placed a drained fragment somewhere within fifty yards of the statue.

From the top of a twelve-story building near the city centre, the team got their clearest view yet of the surrounding terrain. To the north, hundreds of the three-foot holes dotted the landscape, and moving among them was a swarm of two to three hundred of the giant insectoid creatures, digging with methodical purpose. The team watched them for a moment, then turned south. They took a different route back, avoiding the densest concentrations of holes, and made it to the portal with time to spare.

The debrief was thorough. The team handed over suit footage — the bug in its nest, the femur, the ruined city, the statue, the distant swarm — along with Hernandez’s fatigues and a collection of alien artefacts. Ronnie turned over half of what he had picked up from the ruins. The other half stayed in his pockets. The research team began analysing the data while Voss recommended closing the portal and placing defensive armaments at the threshold. The party was given the following day off, and Ronnie immediately suggested driving an hour to the nearest city, finding a hotel, and hitting the town. He also needed to find a buyer for the potato. The team had walked through a portal to another planet, found the ruins of a dead civilisation, and come back in time for dinner. Tomorrow, they were going to a bar.


PC Carry-Forward

Ronnie Vint (Ant)

  • Suit status: Fitted with Voss Combat Suit. Received Thermo-Optic Chameleon Surface (TL9 stealth upgrade). Requested dual-linked storm chain guns and Retractable Forearm Blades — modifications pending installation. Requested advanced targeting software (TL10) but the scientists failed to deliver it.
  • The Potato: Ronnie acquired a drained meteorite fragment from Xander (R&D scientist) through Eric (the mess hall cook), negotiating a 7% cut deal. He intends to find a buyer during the upcoming R&R trip. This is a black-market item — if Voss discovers it, there will be consequences.
  • Alien loot: Ronnie pocketed half the artefacts recovered from the ruined city on Terra and only turned over the other half at debrief. He’s sitting on alien silverware, cups, and knick-knacks.
  • R&R plans: Ronnie suggested driving to a nearby city for a hotel and a night out. He’s looking to spend money and blow off steam.
  • Solar panels: Guy requested solar panel upgrades for his suit — track this.

Guy LeFleur (Timmah)

  • Suit status: Fitted with Voss Combat Suit. Designed Limpet Mines (concussion, fragmentation, chemical payloads) and a spring-loaded forearm knife. Modifications pending installation. Microbot surveillance swarm attempt failed — scientists will retry if more fragment material becomes available.
  • Notebook: Guy’s notebook contains detailed technical drawings for his suit modifications, written in a mix of English, Québécois French, and metric measurements.
  • The Potato: Ronnie has the fragment and is planning to find a buyer during R&R.
  • Observations: Guy analysed the ruined city damage as conventional weapons, roughly a century old. He’s the team’s technical analyst.

Sammy Castaneda (Jay S)

  • Suit status: Fitted with a specially sized Voss Combat Suit (smaller than the others). Helmet adjusted by scientists to compensate for his single eye, granting normal targeting without penalties while suited. Successfully received Invisibility Surface (TL10) — renders him effectively invisible. Requested Rocket Boots, retractable blade, and Electromagnetic Hand Upgrade — modifications pending.
  • Brittany: Brittany revealed she can create multiple duplicates of herself by clapping. She visited Sammy’s room, expressed jealousy about Mary Jane, and demonstrated this power before spending the night. This is a significant supernatural reveal — Brittany is fragment-empowered or otherwise superhuman. Sammy’s Weirdness Magnet and Lecherousness are both in play.
  • Mary Jane: Sammy obtained Mary Jane’s phone number. She’s a nurse on the base. Romantic triangle forming between Sammy, Brittany, and Mary Jane.
  • Obstacle course rival: Brittany beat Sammy in two obstacle course races (once unsuited, once while he was in power armour). She’s extraordinarily athletic.

Jens Hartmann (Sean)

  • Suit status: Fitted with Voss Combat Suit. No additional stealth or weapon modifications received this session.
  • Training role: Jens provided suit familiarisation training to the other team members, leveraging his longer experience with the equipment.
  • Terra recon: Jens participated in the First Terra Expedition with the team.
  • Fragment obsession: The portal to Terra, the drained fragments detected on the alien planet, and the alien technology should all be triggering Jens’s Obsession (understanding meteor fragment technology). He’s likely consumed by questions about the portal’s construction.

What Carries Forward

Unresolved Threads

  • Brittany’s powers: She can duplicate herself. Is she fragment-empowered? A Voss experiment? Something else? Why is she on the base? What does Voss know about her?
  • The Potato: Ronnie has a black-market meteorite fragment and plans to sell it during R&R. Xander was checking a time-sensitive message when they parted — what was that about?
  • Eric’s network: Eric the cook connected Xander (an R&D scientist) to Ronnie. The side hustle Ronnie proposed in Session 01 has evolved into a black-market pipeline from R&D to the operators.
  • Terra and the portal: A portal to an alien world exists under the Voss Campus. A previous recon team went through and never came back. The team found evidence of their fate (Hernandez’s fatigues, a human femur in a bug nest). Voss recommended closing the portal and fortifying it.
  • The Ruined City: An alien civilisation with three-armed, three-legged, three-eyed inhabitants once thrived on Terra. Their city was destroyed by conventional weapons about a century ago. Who were they? What destroyed them? Are the bugs related?
  • The Terran Insectoid swarm: 200-300 giant bugs digging methodically in the landscape north of the ruined city. Are they native? Invasive? What are they digging for?
  • Drained fragments on Terra: The suit sensors detected at least two drained meteorite fragments on Terra — one near the bug holes, one near the city centre statue. The fragments are connected to both planets.
  • Research Folders: “Hungry God,” “Terra,” and “Bjork” were mentioned by the party during planning. These are the same mysterious folders from Session 01 (originally “Hungry God,” “Toasty Titan,” and “Jens”). The party now knows “Terra” is real — does that validate the other folder names?
  • R&R trip: The team has been given a day off. Ronnie wants to hit the town and find a buyer for the potato. What trouble will they find?
  • Vehicles for Terra: The party requested motorcycles or dune buggies for future Terra exploration.
  • Dr. Jones’s drug use: The base flight doctor is using cocaine. The nurses at dinner gossipped about the head doctor’s drug use and DNA research.
  • Suit modifications: Ronnie’s Thermo-Optic Chameleon Surface and Sammy’s Invisibility Surface were successfully delivered. Remaining modifications (storm chainguns, forearm blades, rocket boots, limpet mines, etc.) are pending installation. Ronnie’s TL10 targeting software request failed.

Player-Stated Intentions

  • R&R in the nearest city — hotel, bar, spending money
  • Sell The Potato — find a buyer for the drained fragment
  • Future Terra expeditions — with vehicles and better preparation

World State

  • In-game date: 2019 (exact date TBD) — approximately 3-4 days after Session 01
  • Location: Voss Campus, Northern Arizona
  • Portal status: The Portal to Terra exists on R&D Level -2. Voss has recommended closing it and placing defensive armaments at the threshold.
  • Suits: All four PCs have been fitted with Voss Combat Suits. Requested modifications are pending installation by the R&D team.
  • Prisoner: The Exploding Man remains in stasis somewhere on the base (not explicitly mentioned this session but still in custody).
  • Known threats: The Dragon and The Regenerator remain at large. The Terran Insectoid swarm on Terra is a new threat. Brittany’s loyalties and nature are unknown.
  • Team finances: Each PC has ~$170,000-$180,000 (starting wealth + $150,000 mission payout). Ronnie also holds The Potato.

Keeper Checklist

  • [ ] Decide whether Brittany is fragment-empowered, a Voss project, or something else — her duplication power needs an origin
  • [ ] Prepare R&R scenes in the nearest city — bar, hotel, finding a buyer for the potato
  • [ ] Determine what Xander’s time-sensitive message was about — is he in trouble? Is Eric’s cook-to-R&D pipeline being watched?
  • [ ] Plan consequences if Ronnie tries to sell The Potato — who are the buyers? What risks does he face?
  • [ ] Decide the fate of Hernandez and the rest of the lost recon team — are any alive?
  • [ ] Develop the Terran Insectoid threat — are they intelligent? What are they digging for? Are they connected to the three-armed aliens?
  • [ ] Decide whether the ruined city will be revisited — the team requested vehicles for future Terra missions
  • [ ] Confirm suit modification timelines — when will the upgrades be ready?
  • [ ] Consider the research folders — the party now knows “Terra” is a real place. What are “Hungry God” and “Bjork”?
  • [ ] Handle the nurses’ gossip about DNA research and the head doctor’s drug use — is this a plot thread or colour?

Quality Notes

  • Excellent session pacing: moved from debrief → base life → training → customisation → Terra expedition → debrief naturally
  • The power armour training on the obstacle course produced multiple memorable character moments (Ronnie ripping the bell, Guy’s superhero landing, Sammy vs Brittany)
  • Brittany’s reveal was perfectly timed — built through the day as an athletic mystery woman, then the duplication reveal at night
  • The Terra expedition balanced exploration, horror (the bug and the femur), and wonder (the alien city and statue) effectively
  • The Potato deal introduces a great ongoing tension — Ronnie’s Greed driving a subplot that could have serious consequences

Memorable Moments

  1. The button plays smooth jazz — Guy produces a button he was given to supposedly summon or control Jenkins. Ronnie immediately slaps it, and instead of anything tactical, it starts playing slow jams. The room dissolves into laughter.

  2. Ronnie rips the bell off the rope climb — After winning the race against Guy on the obstacle course, Ronnie uses his suit’s enhanced strength to tear the bell clean off the top of the thirty-foot rope, holding it out one-handed like a trophy.

  3. Guy’s superhero landing — Not to be outdone, Guy reaches the top of the rope climb and simply lets go, dropping thirty feet to land in a superhero crouch while the suit absorbs the impact.

  4. Ronnie bullies the scientist — In R&D, Ronnie finds a scientist with a coffee mug and slowly, deliberately pushes it toward the edge of the desk with one finger, maintaining unbroken eye contact.

  5. Four Brittanys — Brittany visits Sammy’s room, claps once (two of her), claps again (four of her). The most shocking supernatural reveal of the campaign so far.

  6. The femur — Sammy crawls invisibly into a bug hole and finds a car-sized insectoid creature gnawing on what appears to be a human femur. The first sign of the lost recon team’s fate.

  7. The three-armed statue — At the centre of a ruined alien city, a monument to a three-eyed, three-armed, three-legged civilisation that no longer exists.

  8. The swarm — From the top of a twelve-story building, the team watches 200-300 giant insectoid creatures digging methodically across the northern landscape.

  9. The Potato deal — Ronnie negotiates a black-market drained meteorite fragment from Xander, talking him down from $10,000 to a 7% cut.

  10. Ronnie’s selective reporting — During the Terra debrief, Ronnie turns over half the alien artefacts he collected. The other half stays in his pockets.

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